Gamification, Serious Games, Ludic Simulation, and other Contentious Categories

被引:11
|
作者
Dubbels, Brock [1 ]
机构
[1] McMaster Univ, Dept Comp & Software Engn, G Scale Game Dev & Testing Lab, Hamilton, ON, Canada
关键词
Engagement; Game Design; Gamification; Feature Analysis; Ludic Simulation; Narrative; Serious Games; Simulation;
D O I
10.4018/jgcms.2013040101
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper provides a conceptual framework for gamification, ludic simulations, and serious games. Central to this framework is the spectrum of design that differentiates work and play. Work and play help define software in purpose as games, productivity software, and entertainment. These categories are informed through cognitive feature analysis of narrative and game play structure. Both can be analyzed to determine the degree of work or play in an activity, as well as issues that influence sustained engagement, which is essential for avoiding game abandonment. To demonstrate the framework for the design and analysis of gamification, ludic simulations, and serious games, several case studies are presented with feature analysis to substantiate the categories.
引用
收藏
页码:1 / 19
页数:19
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