Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old

被引:8
|
作者
Cano, Sandra P. [1 ]
Gonzalez, Carina S. [2 ]
Collazos, Cesar A. [1 ]
Munoz Arteaga, Jaime [3 ]
Zapata, Sergio [4 ]
机构
[1] Univ Cauca, Cauca, Colombia
[2] Univ La Laguna Tenerife, San Cristobal la Laguna, Spain
[3] Univ Autonoma Aguascalientes, Aguascalientes, Mexico
[4] Univ Nacl San Juan, San Juan, Argentina
关键词
Serious Games; Agile Software Development; eXtreme Programming; Software Engineering; User-Centered Design;
D O I
10.4018/IJITSA.2015070105
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The development of video games is a complex, multidisciplinary process, which involves different areas as well as a greater number of roles than for traditional software. Serious games face process constraints that concern a number of interactive, educational and psychological factors designed to lead to the fulfillment of educational objectives within a specific context. Based on a case study in the city Cali, Colombia, an iterative and incremental process is proposed, focusing on small and medium development for educational serious games and basing itself on two lines of research: agile development methodology and user-centered design (UCD) for children from 7 to 10 years. The agile methodology eXtreme Programming (XP) offers a useful option for the development of serious games as it establishes a continuous communication with all project stakeholders - including the end user - throughout the project, while UCD allows the user profile to be known and identified so that the game will meet the needs and match the capabilities, expectations and motivations of the child.
引用
收藏
页码:64 / 79
页数:16
相关论文
共 50 条
  • [1] Aspects of software quality applied to the process of agile software development: a systematic literature review
    Gloria Arcos-Medina
    David Mauricio
    International Journal of System Assurance Engineering and Management, 2019, 10 : 867 - 897
  • [2] Aspects of software quality applied to the process of agile software development: a systematic literature review
    Arcos-Medina, Gloria
    Mauricio, David
    INTERNATIONAL JOURNAL OF SYSTEM ASSURANCE ENGINEERING AND MANAGEMENT, 2019, 10 (05) : 867 - 897
  • [3] Agile Process: An Enhancement to The Process Of Software Development
    Kaur, Ramandeep
    Choudhary, Manmohan
    Mehta, Rahul
    INTERNATIONAL JOURNAL OF COMPUTER SCIENCE AND NETWORK SECURITY, 2012, 12 (07): : 101 - 105
  • [4] From agile software development to agile businesses
    Steindl, C
    EUROMICRO-SEAA 2005: 31st EUROMICRO Conference on Software Engineering and Advanced Applications, Proceedings, 2005, : 258 - 265
  • [5] Use of Software Metrics in Agile Software Development Process
    Padmini, K. V. Jeeva
    Bandara, H. M. N. Dilum
    Perera, Indika
    2015 MORATUWA ENGINEERING RESEARCH CONFERENCE (MERCON), 2015, : 312 - 317
  • [6] Agile Software Development Applied to the Management of Business Projects
    Lopez, R. E.
    2015 IEEE THIRTY FIFTH CENTRAL AMERICAN AND PANAMA CONVENTION (CONCAPAN XXXV), 2015,
  • [7] A quality model for the serious games development process
    Cevallos Lopez, Andres Alejandro
    Santorum Gaibor, Marco Oswaldo
    2019 INTERNATIONAL CONFERENCE ON INFORMATION SYSTEMS AND SOFTWARE TECHNOLOGIES (ICI2ST), 2019, : 1 - 8
  • [8] The Rise of Serious Games and Gamified Application in Software Development
    Albertarelli, Spartaco
    Dassenno, Fausto
    Galli, Luca
    Pasceri, Giuseppe
    2ND ACM INTERNATIONAL CONFERENCE ON MOBILE SOFTWARE ENGINEERING AND SYSTEMS MOBILESOFT 2015, 2015, : 172 - 173
  • [9] A Software Development Process for Super Agile Projects
    Cerqueira, Marilia M. B.
    Magalhaes, Ana Patricia
    Saba, Hugo
    Jorge, Eduardo M. F.
    PROCEEDINGS OF THE 14TH BRAZILIAN SYMPOSIUM ON INFORMATION SYSTEMS (SBSI2018), 2018, : 400 - 407
  • [10] Towards a Secure Agile Software Development Process
    Adelyar, S. Hassan
    Norta, Alex
    PROCEEDINGS 2016 10TH INTERNATIONAL CONFERENCE ON THE QUALITY OF INFORMATION AND COMMUNICATIONS TECHNOLOGY (QUATIC), 2016, : 101 - 106