What if Bourdieu had played FarmVille? Examining users’ motives for playing the browser game FarmVille in relation to socio-demographic variablesWas wäre gewesen, wenn Bourdieu FarmVille gespielt hätte? Eine empirische Analyse der Nutzungsmotive für das Browser Game FarmVille unter Berücksichtigung soziodemografischer Variablen

被引:0
|
作者
Nina Haferkamp
Martin R. Herbers
机构
[1] Technische Universität Dresden,Institut für Kommunikationswissenschaft
[2] Universität Münster,Institut für Kommunikationswissenschaft
关键词
FarmVille; Usage motives; Bourdieu; Habitus; Online survey; FarmVille; Motive der Mediennutzung; Bourdieu; Habitus; Online-Befragung;
D O I
10.1007/s11616-012-0144-y
中图分类号
学科分类号
摘要
With its almost 80,000,000 users, FarmVille is the number one browser game on the Internet. This real time game places its players into the role of a farmer who has to plough land and raise livestock. Given the game’s popularity, on the one hand, and the specific overall theme of farming, on the other, we ask which motives drive players to participate in a game that involves such a considerable amount of time and effort. Against the background of Bourdieu’s sociological perspective and concept of habitus, we hypothesized that diverse user characteristics impact usage motives. A survey we conducted (N = 210) revealed, for example, that entertainment, challenge, and escapism were the most important motives. Furthermore, a relationship between the occupational status of players and their gaming motives was found: Those who had not yet started an occupational career focused more on entertainment and challenge than gamers who had gained occupational success. Results are discussed against the background of Pierre Bourdieu’s sociology of difference.
引用
收藏
页码:205 / 223
页数:18
相关论文
empty
未找到相关数据