QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player

被引:0
|
作者
Yutaka Ishibashi
Sosuke Hoshino
Qi Zeng
Norishige Fukushima
Shinji Sugawara
机构
[1] Nagoya Institute of Technology,Department of Scientific and Engineering Simulation, Graduate School of Engineering
来源
Multimedia Systems | 2014年 / 20卷
关键词
Networked game; Olfaction; QoE; Fairness; Assessment;
D O I
暂无
中图分类号
学科分类号
摘要
In this paper, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked game with olfaction. In the assessment, we investigate the influence of the time it takes for a smell to reach a player on the fairness. As the networked game, we deal with a fruit harvesting game in which two players play in a 3D virtual space, and we change the time it takes for a smell to reach a player by generating constant delays at two terminals. As a result, for example, we illustrate that the fairness is hardly damaged when the constant delays are smaller than about 500 ms.
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页码:621 / 631
页数:10
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