Socio-cognitive gamification: general framework for educational games

被引:0
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作者
Luca Szegletes
Mate Koles
Bertalan Forstner
机构
[1] Budapesti Muszaki es Gazdasagtudomanyi Egyetem,
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关键词
Socio-cognitive gamification; Biofeedback; Hybrid model;
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摘要
Gamification of learning material has received much interest from researchers in the past years. This paper aims to further improve such learning experience by applying socio-cognitive gamification to educational games. Dynamic difficulty adjustment (DDA) is a well-known tool in optimizing gaming experience. It is a process to control the parameters in a video game automatically based on user experience in real-time. This method can be extended by using a biofeedback-approach, where certain aspects of the player’s ability is estimated based on physiological measurement (e.g. eye tracking, ECG, EEG). Here, we outline the design of a biofeedback-based framework that supports dynamic difficulty adjustment in educational games. It has a universal architecture, so the concept can be employed to engage users in non-game contexts as well. The framework accepts input from the games, from the physiological sensors and from the so-called supervisor unit. This special unit empowers a new social aspect by enabling another user to observe or intervene during the interaction. To explain the game-user interaction itself in educational games we propose a hybrid model.
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页码:395 / 401
页数:6
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