An overview of physically-based modelling techniques for virtual environments

被引:3
|
作者
Chapman P.M. [1 ]
Wills D.P.M. [1 ]
机构
[1] Department of Computer Science, University of Hull, Hull
关键词
Collision detection and response; Physically-based modeiiing; Rigid and non-rigid dynamics; Virtual environments;
D O I
10.1007/BF01409418
中图分类号
学科分类号
摘要
A class of virtual environments is concerned with the representation of behaviour that is apparent in the real world. In order to model this behaviour, sophisticated physical models are required. The development of these models, classed as physically-based modelling, is based upon the fundamental concepts of Newtonian dynamics. Considerable researtih into physically-based modelling has already been conducted by the computer graphics community, permitting realistic animation of object motion. The application of physical models to virtual environments poses further problems, not least that of real-time execution in a fully interactive environment. This paper gives an overview of the existing computer graphics research concerned with physically-based modelling, discussing the merits and problems of various techniques in terms of the requirements of virtual environment. © Springer-Verlag London Ltd.
引用
收藏
页码:117 / 131
页数:14
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