Impact of object manipulation, customization and social loafing on competencies management in 3D Virtual Worlds

被引:0
|
作者
Ikram Bououd
Sana Rouis Skandrani
Imed Boughzala
Mohamed MAKHLOUF
机构
[1] Institut Supérieur de Gestion Gabès,Department of Business Administration, Technology and Social Science
[2] Luleå University of Technology,Telecom Ecole de Management
[3] Institut Mines-Telecom,Department of Operations Management and Information Systems
[4] KEDGE Business School,undefined
来源
关键词
3D Virtual World technology; Competence management; Knowledge sharing; Technology use; Knowledge application; Individual performance; Team performance;
D O I
暂无
中图分类号
学科分类号
摘要
3D Virtual Worlds (VW) are rich and promising collaboration tools limitedly introduced to support competence management, yet, extensively used to enhance knowledge sharing (KS) and support knowledge application (KA). Nevertheless, KS and KA represent a challenging medium to leverage individual as well as organization’s competencies. Characterized by a realistic visual dimension in representing work environment and a growing capacity of simulation, 3D platforms facilitate and value competence formation. Present study analyzes role of 3D VW technology unique characteristics (i.e. object manipulation and avatar and 3D environment customization) and specific personal character social loafing, on competencies acquisition. Individual performance and organizational performance were measured to assess individual and organizational competences. Answers from 144 users of 3D VWs were analyzed. Results show that social loafing has significant negative effect on knowledge sharing. Customization and object manipulation have significant, yet small moderating effect on 3D VW technology use and knowledge sharing. KS subsequent effect on KA, individual and organizational competencies are significant. Limitations and new research directions are presented.
引用
收藏
页码:1191 / 1203
页数:12
相关论文
共 50 条
  • [1] Impact of object manipulation, customization and social loafing on competencies management in 3D Virtual Worlds
    Bououd, Ikram
    Skandrani, Sana Rouis
    Boughzala, Imed
    Makhlouf, Mohamed
    INFORMATION SYSTEMS FRONTIERS, 2016, 18 (06) : 1191 - 1203
  • [2] Social Loafing Impact on Collaboration in 3D Virtual Worlds: An Empirical Study Research-in-Progress
    Bououd, Ikram
    Rouis, Sana
    Boughzala, Imed
    AMCIS 2013 PROCEEDINGS, 2013,
  • [3] Assessment of Knowledge and Competencies in 3D Virtual Worlds: A Proposal
    Blanca Ibanez, Maria
    Crespo, Raquel M.
    Delgado Kloos, Carlos
    KEY COMPETENCIES IN THE KNOWLEDGE SOCIETY, 2010, 324 : 165 - 176
  • [4] Affective Impact of Social Presence in Immersive 3D Virtual Worlds
    Dzardanova, Elena
    Kasapakis, Vlasios
    Gavalas, Damianos
    2017 IEEE SYMPOSIUM ON COMPUTERS AND COMMUNICATIONS (ISCC), 2017, : 6 - 11
  • [5] On Motor Performance in Virtual 3D Object Manipulation
    Kulik, Alexander
    Kunert, Andre
    Froehlich, Bernd
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2020, 26 (05) : 2041 - 2050
  • [6] 3D social virtual worlds - Research issues and challenges
    Hendaoui, Adel
    Limayem, Moez
    Thompson, Craig W.
    IEEE INTERNET COMPUTING, 2008, 12 (01) : 88 - 92
  • [7] 3D Object Manipulation Using Virtual Handles with a Grabbing Metaphor
    Kim, Taeho
    Park, Jinah
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2014, 34 (03) : 31 - 39
  • [8] Impact of Flow and Brand Equity in 3d Virtual Worlds
    Nah, Fiona Fui-Hoon
    Eschenbrenner, Brenda
    DeWester, David
    Park, So Ra
    JOURNAL OF DATABASE MANAGEMENT, 2010, 21 (03) : 69 - 89
  • [9] Augmented Reality versus Virtual Reality for 3D Object Manipulation
    Krichenbauer, Max
    Yamamoto, Goshiro
    Taketom, Takafumi
    Sandor, Christian
    Kato, Hirokazu
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2018, 24 (02) : 1038 - 1048
  • [10] Gaze-Supported 3D Object Manipulation in Virtual Reality
    Yu, Difeng
    Lu, Xueshi
    Shi, Rongkai
    Liang, Hai-Ning
    Dingler, Tilman
    Velloso, Eduardo
    Goncalves, Jorge
    CHI '21: PROCEEDINGS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2021,