Enhancing students’ beliefs regarding programming self-efficacy and intrinsic value of an online distributed Programming Environment

被引:0
|
作者
Thanasis Daradoumis
Joan Manuel Marquès Puig
Marta Arguedas
Laura Calvet Liñan
机构
[1] Open University of Catalonia,Department of Computer Science, Multimedia and Telecommunications
[2] University of Aegean,Department of Cultural Technology and Communication
[3] University Hill,undefined
关键词
Online distributed programming learning; Programming self-efficacy; Intrinsic value;
D O I
暂无
中图分类号
学科分类号
摘要
Several studies have explored the factors that influence self-efficacy as well as its contribution to academic development in online learning environments in recent years. However, little research has investigated the effect of a web-based learning environment on enhancing students’ beliefs about self-efficacy for learning. This is especially noticeable in the field of online distributed programming. We need to design online learning environments for programming education that foster both students’ self-efficacy for programming learning and the added value that students perceive of the tool as a successful learning environment. To that end, we conducted a quantitative analysis to collect and analyze data of students using an online Distributed Systems Laboratory (DSLab) in an authentic, long-term online educational experience. The results indicate that (1) our distributed programming learning tool provides an environment that increases students’ belief of programming self-efficacy; (2) the students’ experience with the tool strengthens their belief in the intrinsic value of the tool; however (3) the relationship between students’ belief in the tool intrinsic value and their self-efficacy is inconclusive. This study provides relevant implications for online distributed (or general) programming course teachers who seek to increase students’ engagement, learning and performance in this field.
引用
收藏
页码:577 / 607
页数:30
相关论文
共 50 条
  • [1] Enhancing students' beliefs regarding programming self-efficacy and intrinsic value of an online distributed Programming Environment
    Daradoumis, Thanasis
    Marques Puig, Joan Manuel
    Arguedas, Marta
    Calvet Linan, Laura
    JOURNAL OF COMPUTING IN HIGHER EDUCATION, 2022, 34 (03) : 577 - 607
  • [2] AN ANALYSIS ON DISTANCE EDUCATION COMPUTER PROGRAMMING STUDENTS' ATTITUDES REGARDING PROGRAMMING AND THEIR SELF-EFFICACY FOR PROGRAMMING
    Ozyurt, Ozcan
    TURKISH ONLINE JOURNAL OF DISTANCE EDUCATION, 2015, 16 (02): : 111 - 121
  • [3] Students' beliefs about computer programming predict their computational thinking and computer programming self-efficacy
    Lee, Silvia Wen-Yu
    Liang, Jyh-Chong
    Hsu, Chung-Yuan
    Tsai, Meng-Jung
    INTERACTIVE LEARNING ENVIRONMENTS, 2024, 32 (08) : 4088 - 4108
  • [4] TOWARDS ENHANCING PROGRAMMING SELF-EFFICACY PERCEPTIONS AMONG UNDERGRADUATE INFORMATION SYSTEMS STUDENTS
    Abdunabi, Ramadan
    Hbaci, Ilham
    Ku, Heng-Yu
    JOURNAL OF INFORMATION TECHNOLOGY EDUCATION-RESEARCH, 2019, 18 : 185 - 206
  • [6] Effect of Self-efficacy and Emotional Engagement on Introductory Programming Students
    Kanaparan, Geetha
    Cullen, Rowena
    Mason, David
    AUSTRALASIAN JOURNAL OF INFORMATION SYSTEMS, 2019, 23
  • [7] Beliefs, Knowledge, and Self-Efficacy of Nursing Students Regarding Tobacco Cessation
    Lenz, Brenda K.
    AMERICAN JOURNAL OF PREVENTIVE MEDICINE, 2008, 35 (06) : S494 - S500
  • [8] Revisiting Self-Efficacy in Introductory Programming
    Steinhorst, Phil
    Petersen, Andrew
    Vahrenhold, Jan
    PROCEEDINGS OF THE 2020 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH, ICER 2020, 2020, : 158 - 169
  • [9] Measuring Self-efficacy in Secure Programming
    Bishop, Matt
    Ngambeki, Ida
    Mian, Shiven
    Dai, Jun
    Nico, Phillip
    INFORMATION SECURITY EDUCATION FOR CYBER RESILIENCE, WISE 2021, 2021, 615 : 81 - 92
  • [10] Gamification in Computer Programming: Effects on Learning, Engagement, Self-Efficacy and Intrinsic Motivation
    Ortiz-Rojas, Margarita
    Chiluiza, Katherine
    Valcke, Martin
    PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 507 - 514