Software quality and backward compatibility in the video game industry

被引:0
|
作者
Sebastian Wai
机构
[1] University of South Dakota,Beacom School of Business
关键词
Video games; Consoles; Platform markets; Software quality; Backward compatibility; L63; L86;
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学科分类号
摘要
The video game industry is a platform market in which consumers derive value from a console based on the availability of software. This article examines the role of the quality of software in determining sales of associated hardware. I investigate this using data on the seventh generation of video game consoles (Xbox 360, PlayStation 3, and Wii). Using aggregated review scores from Metacritic, I build a novel measure of accumulated quality for both current-generation and backward compatible software for each console. Using an instrumental variables approach, I estimate the effects of these quality measures on weekly console sales. I find that overall software quality has a significant positive impact on hardware sales, while backward compatible software has a much smaller positive effect. Additionally, I incorporate a reliability measure into the estimation and discuss the console industry in the context of platform markets and durable goods.
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页码:545 / 570
页数:25
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