Video Gaming and Children’s Psychosocial Wellbeing: A Longitudinal Study

被引:0
|
作者
Adam Lobel
Rutger C. M. E. Engels
Lisanne L. Stone
William J. Burk
Isabela Granic
机构
[1] University of Geneva,Swiss Center for Affective Sciences
[2] Trimbos Institute,undefined
[3] Overwaal,undefined
[4] Centre for Anxiety Disorders,undefined
[5] Behavioural Science Institute,undefined
[6] Radboud University,undefined
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关键词
Psychosocial development; Video games; Prosocial behavior; Longitudinal;
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学科分类号
摘要
The effects of video games on children’s psychosocial development remain the focus of debate. At two timepoints, 1 year apart, 194 children (7.27–11.43 years old; male = 98) reported their gaming frequency, and their tendencies to play violent video games, and to game (a) cooperatively and (b) competitively; likewise, parents reported their children’s psychosocial health. Gaming at time one was associated with increases in emotion problems. Violent gaming was not associated with psychosocial changes. Cooperative gaming was not associated with changes in prosocial behavior. Finally, competitive gaming was associated with decreases in prosocial behavior, but only among children who played video games with high frequency. Thus, gaming frequency was related to increases in internalizing but not externalizing, attention, or peer problems, violent gaming was not associated with increases in externalizing problems, and for children playing approximately 8 h or more per week, frequent competitive gaming may be a risk factor for decreasing prosocial behavior. We argue that replication is needed and that future research should better distinguish between different forms of gaming for more nuanced and generalizable insight.
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页码:884 / 897
页数:13
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