Acute Effect of Virtual Reality Exercise Bike Games on College Students' Physiological and Psychological Outcomes

被引:77
|
作者
Zeng, Nan [1 ]
Pope, Zachary [1 ]
Gao, Zan [1 ]
机构
[1] Univ Minnesota Twin Cities, Sch Kinesiol, 207 Cooke Hall,1900 Univ Ave SE, Minneapolis, MN 55455 USA
关键词
blood pressure; enjoyment; perceived exertion; self-efficacy; virtual reality; EXPOSURE THERAPY; REHABILITATION; DISORDER; CHILDREN; PROGRAM;
D O I
10.1089/cyber.2017.0042
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Commercially available virtual reality (VR) exercise systems are extensively used in many health domains among clinical populations. However, evidence regarding the efficacy of this technology on healthy adults' health-related outcomes is unknown. This pilot study compared physiological and psychological responses following exercise on a VR-based exercise bike (VirZoom) and traditional stationary exercise bike. Twelve healthy college students (9 females; M-age = 25.01, SD=+/- 4.74; M-BMI = 22.84, SD=-3.68) completed two separate 20-minute exercise sessions on the VR-based exercise bike and traditional stationary exercise bike. Blood pressure (BP), ratings of perceived exertion, self-efficacy, and enjoyment were assessed as primary outcomes. Dependent t-tests indicated no significant differences in mean systolic or diastolic BP changes from pre to postexercise between the VR-based exercise and traditional stationary biking sessions (all p > 0.05). Notably, participants reported significantly higher ratings of perceived exertion (p < 0.05, Cohen's d = 0.68) during the traditional exercise biking session compared with VR-based exercise biking session. However, participants had significantly higher self-efficacy (p < 0.05, Cohen's d=-0.83) and enjoyment (p < 0.05, Cohen's d=-0.89) during the VR-based exercise biking session compared with traditional stationary biking. The commercially available VR-based exercise bike (VirZoom) may be considered an effective, enjoyable, and motivating physical activity tool. Further interventions with larger and more diverse samples and examinations of more health-related outcomes are warranted to determine optimal application of VR-based exercise programming among various populations.
引用
收藏
页码:453 / 457
页数:5
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