Pointing Techniques for Distant Targets in Virtual Reality

被引:1
|
作者
Baloup, Marc
Oudjail, Veis
Pietrzak, Thomas
Casiez, Gery
机构
关键词
Virtual reality; pointing technique; visual feedforward; 3D SELECTION;
D O I
10.1145/3286689.3286696
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Raycasting is the most common target pointing technique in virtual reality environments. However, performance on small and distant targets is impacted by the accuracy of the pointing device and the user's motor skills. Current pointing facilitation techniques are currently only applied in the context of the virtual hand, i.e. for targets within reach. We propose to add a cursor on the ray, controlled by the user. This allows target pointing techniques by proximity to be applied, such as the Bubble Cursor. We describe a study comparing several visual feedbacks for this technique. Our results show that just highlighting the nearest target reduces the selection time by 14.8% and the error rate by 82.6% compared to Raycasting in the general case. For small targets, the selection time is reduced by 25.7% and the error rate by 90.8%.
引用
收藏
页码:100 / 107
页数:8
相关论文
共 50 条
  • [1] TeleHand: Hand-only Teleportation for Distant Object Pointing in Virtual Reality
    Ohara, Karin
    Saito, Tsubasa
    Ijiri, Takashi
    PROCEEDINGS OF THE 37TH ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, UIST ADJUNCT 2024, 2024,
  • [2] Continuous Prediction of Pointing Targets With Motion and Eye-Tracking in Virtual Reality
    Chung, Choongho
    Lee, Sung-Hee
    IEEE ACCESS, 2024, 12 : 5933 - 5946
  • [3] Evaluation of Pointing Ray Techniques for Distant Object Referencing in Model-Free Outdoor Collaborative Augmented Reality
    Li, Yuan
    Tahmid, Ibrahim A.
    Lu, Feiyu
    Bowman, Doug A.
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (11) : 3896 - 3906
  • [4] Precise Pointing Techniques for Handheld Augmented Reality
    Vincent, Thomas
    Nigay, Laurence
    Kurata, Takeshi
    HUMAN-COMPUTER INTERACTION - INTERACT 2013, PT I, 2013, 8117 : 122 - 139
  • [5] Techniques in Virtual Reality
    Pramod, B. N.
    Pallavi, N.
    Sathisha, G.
    Bhargav, B. M.
    Harshitha, D.
    Karan, R.
    2019 10TH INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGY CONVERGENCE (ICTC): ICT CONVERGENCE LEADING THE AUTONOMOUS FUTURE, 2019, : 893 - 898
  • [6] AN ANALYSIS OF THE LEAD-ANGLES NECESSARY FOR TRACKING AND POINTING AT DISTANT TARGETS
    PAYNE, AN
    JOURNAL OF THE FRANKLIN INSTITUTE-ENGINEERING AND APPLIED MATHEMATICS, 1989, 326 (03): : 435 - 448
  • [7] Pointing, Pairing and Grouping Gesture Recognition in Virtual Reality
    Gorobets, Valentina
    Merkle, Cecily
    Kunz, Andreas
    COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, ICCHP-AAATE 2022, 2022, : 313 - 320
  • [8] Evaluating Ray Casting and Two Gaze-Based Pointing Techniques for Object Selection in Virtual Reality
    Nukarinen, Tomi
    Kangas, Jari
    Rantala, Jussi
    Koskinen, Olli
    Raisamo, Roope
    24TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2018), 2018,
  • [9] Virtual MultiView Panels for Distant Object Interaction and Navigation in Virtual Reality
    Berwaldt, Natan Luiz Paetzhold
    Di Domenico, Gabriel
    Pozzer, Cesar Tadeu
    25TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY, SVR 2023, 2023, : 88 - 95
  • [10] Virtual assembly using virtual reality techniques
    Jayaram, S
    Connacher, HI
    Lyons, KW
    COMPUTER-AIDED DESIGN, 1997, 29 (08) : 575 - 584