Artist-Driven Crowd Authoring Tools

被引:1
|
作者
Maupu, Damien [1 ]
Goffredo, Emanuele [1 ]
Hylton, Nile [1 ]
Pay, Mungo [1 ]
Prazak, Martin [1 ]
机构
[1] Double Negat, London, England
来源
关键词
Crowd Simulation; Animation;
D O I
10.1145/3084363.3085035
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
While crowd simulation frameworks can be very powerful for virtual crowd generation, in a VFX context they can also be unwieldy due to their chaotic nature. Small changes on the inputs can produce markedly different results, which can be problematic when attempting to adhere to a director's vision. Artist driven tools allow much more flexibility when constructing scenes, speed up turnaround time and can produce extremely dynamic crowd shots. To generate virtual crowds, Double Negative VFX (Dneg) has recently transitioned from an in-house standalone simulation-based solution to an artist-driven framework integrated into SideFX's Houdini.
引用
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页数:2
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