Understanding Fitness App Usage Over Time: Moving Beyond The Need For Competence

被引:2
|
作者
Lerch, Vanessa R. [1 ]
Steinemann, Sharon T. [1 ]
Opwis, Klaus [1 ]
机构
[1] Univ Basel, HCI Lab, Ctr Cognit Psychol & Methodol, CH-4055 Basel, Switzerland
关键词
Self-Determination Theory; basic psychological needs; gamification; fitness apps; tracking apps; game design elements; GAMIFICATION; SATISFACTION;
D O I
10.1145/3170427.3188608
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The purpose of this work's larger project is to investigate if users' basic psychological needs within Self-Determination Theory are satisfied through game design elements over time and if this influences user retention. It is also to be investigated if there is a specific order of satisfaction of these needs. As a preliminary work, 47 participants filled out a survey on their use of gamified fitness- and tracking apps. They were asked about their enjoyment of use, duration and satisfaction of their basic needs. Results showed that users' need for competence seemed to be satisfied in the starting phase, which was also what kept them using it. However, they would eventually quit for reasons unrelated to the apps. Directions for the upcoming diary study are outlined.
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页数:6
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