"The Sugar'd Game before Thee": Gamification Revisited

被引:7
|
作者
Hughes, Michael [1 ]
Lacy, C. Jeff [1 ]
机构
[1] Trinity Univ, Elizabeth Huth Coates Lib, San Antonio, TX USA
关键词
D O I
10.1353/pla.2016.0019
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification's wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has-and has not-been examined by librarianship's proponents of gamification. They found serious concerns regarding gamification's practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor-games.
引用
收藏
页码:311 / 326
页数:16
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