Mathematical Modeling Based on Three-point Shooting

被引:1
|
作者
Feng, Qingyang [1 ]
机构
[1] Gould Acad, Bethel, ME 04217 USA
关键词
basketball; three-point shots; shot speed; shot angle;
D O I
10.1109/ICMCCE51767.2020.00270
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
With the popularity of basketball, the tense, fierce atmosphere and more aggressive defense in basketball games have caused the shooting percentage to be greatly reduced. According to research, there are two key shooting models that affect the shooting rate. Starting from the shooting angle of the ball when shooting, the shooting speed, the horizontal distance between the center of the basketball and the center of the basket, as well as the relationship between the basketball incident angle, various factors are analyzed. The author analyzed impact on the shooting percentage, and made appropriate assumptions, in the case of a reasonable estimate of the distance between the shooting point and the center of the basket and maintaining a stable shooting speed, determined the best shooting angle and best shooting speed for shooting, and obtained a capable. Through this paper, it can be concluded that the shooting angle can improve the shooting rate without using too much physical energy when shooting. In addition, it is hoped that the model can be applied to other fields in the future.
引用
收藏
页码:1225 / 1229
页数:5
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