A self-distributing software environment with binary interception for multi-prcjector displays

被引:0
|
作者
Hashimoto, Naoki [1 ]
Ishida, Yashihiko [1 ]
Sato, Makoto [1 ]
机构
[1] Tokyo Inst Technol, Precis & Intelligence Lab, Yokohama, Kanagawa 2268503, Japan
来源
TENCON 2005 - 2005 IEEE REGION 10 CONFERENCE, VOLS 1-5 | 2006年
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In multi-projector displays, which surround users with high-resolution images, a PC-Cluster is often used for realistic and real-time image generation. However, developing applications that support parallel processing on the PC-Cluster is quite troublesome. It is also difficult to acquire sufficient rendering performance because of the limited bandwidth of the PC-Cluster. Therefore, we aim to achieve affordable and accessible software environments for the multi-projector displays. In this paper, we describe a self-distributing software environment for inheriting existent game engines which provide basic functions of realizeing virtual environments. This environment achieves minimum data communication based on a master-slave model. The communication mechanism is automatically applied to target applications by intercepting APIs. Hence we can directly exploit high-capability of the existing game engines on the multiprojector displays.
引用
收藏
页码:1877 / +
页数:2
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