Design requirements for educational serious games with focus on player enjoyment

被引:23
|
作者
Ferreira de Almeida, Jose Lauciano [1 ,2 ]
Machado, Liliane dos Santos [1 ,2 ]
机构
[1] Univ Fed Paraiba, Ctr Informat, Joao Pessoa, Paraiba, Brazil
[2] Univ Fed Paraiba, Lab Technol Virtual Teaching & Stat LabTEVE, Joao Pessoa, Paraiba, Brazil
关键词
Game design; Player enjoyment; Serious games; ENGAGEMENT;
D O I
10.1016/j.entcom.2021.100413
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Player enjoyment evaluation models allow developers to know the performance of a game in promoting player enjoyment. This kind of evaluation can only be done after the development and have been used to identify possible points for game improvement. Educational serious games are commonly presented to students by their teachers, directing them to play, instead of the students starting to play willingly. Thus, it is important that these games are able to promote players enjoyment, encouraging replayability and recommendation from players, potentially enhancing the games' educational effects. From the association of criteria found in GameFlow and EGameFlow models with design elements of digital games, this paper presents design requirements for the development with focus on players' enjoyment. These design requirements objectively present how elements can be implemented in educational serious games to enhance the achievement of criteria for player enjoyment found in those models. The design requirements were applied in the development a game, later evaluated using the GameFlow and EGameFlow models. The results revealed positive feedback in regards to player enjoyment, evidencing the effectiveness of the design requirements. Additionally, the results show that the design requirements are flexible enough to include criteria from other player enjoyment evaluation models.
引用
收藏
页数:11
相关论文
共 50 条
  • [1] Evaluating Player Enjoyment in Mobile Games
    Zain, Nurul Hidayah Mat
    Hashim, Mohd Harith
    Baharum, Aslina
    Ismail, Ismassabah
    Aziz, Rahayu Abdul
    Yasin, Anita Mohd
    ADVANCED SCIENCE LETTERS, 2018, 24 (02) : 1366 - 1369
  • [2] Practical Methodology for the Design of Educational Serious Games
    Silva, Frutuoso G. M.
    INFORMATION, 2020, 11 (01)
  • [3] A Participatory Methodology for the Design of Serious Games in the Educational Environment
    Carrion, Mayra
    Santorum, Marco
    Perez, Maria
    Aguilar, Jose
    2017 CONGRESO INTERNACIONAL DE INNOVACION Y TENDENCIAS EN INGENIERIA (CONIITI), 2017,
  • [4] Using Player Profiles and Learning Styles in the Design of Educational Games
    Echeverria, Renata
    Jurado, Francisco
    2015 INTERNATIONAL SYMPOSIUM ON COMPUTERS IN EDUCATION (SIIE), 2015, : 141 - 144
  • [5] A Review of Theories of Player Enjoyment in Playing Computer Games
    Boyle, Elizabeth
    Connolly, Thomas
    2ND EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2008, : 59 - 68
  • [6] Causes of State Hostility and Enjoyment in Player Versus Player and Player Versus Environment Video Games
    Shafer, Daniel M.
    JOURNAL OF COMMUNICATION, 2012, 62 (04) : 719 - +
  • [7] Comparing Serious Games and Educational Simulations: Effects on Enjoyment, Deep Thinking, Interest and Cognitive Learning Gains
    Imlig-Iten, Nina
    Petko, Dominik
    SIMULATION & GAMING, 2018, 49 (04) : 401 - 422
  • [8] Investigating the Design and Evaluation of Educational Games Under the Perspective of Player Experience
    dos Santos, Alysson Diniz
    Strada, Francesco
    Bottino, Andrea
    GAMES AND LEARNING ALLIANCE, GALA 2017, 2017, 10653 : 218 - 227
  • [9] Design of serious games to reinforce knowledge: an educational experience in high school
    Vergara Rodriguez, Diego
    Mezquita Mezquita, Jose Maria
    PROFESORADO-REVISTA DE CURRICULUM Y FORMACION DE PROFESORADO, 2016, 20 (02): : 238 - 255
  • [10] DIJS']JS: Methodology for the Design and Development of Digital Educational Serious Games
    Archuby, Federico
    Sanz, Cecilia
    Manresa-Yee, Cristina
    IEEE TRANSACTIONS ON GAMES, 2023, 15 (02) : 273 - 284