A Registration Framework for the Comparison of Video and Optical See-Through Devices in Interactive Augmented Reality

被引:13
|
作者
Ballestin, Giorgio [1 ]
Chessa, Manuela [1 ]
Solari, Fabio [1 ]
机构
[1] Univ Genoa, Dept Informat Bioengn Robot & Syst Engn, I-16146 Genoa, Italy
关键词
Task analysis; Cameras; Calibration; Optical distortion; Augmented reality; Adaptive optics; Resists; Augmented reality device calibration; depth perception in AR; egocentric perception; interactive AR; reference frame alignment; user experience in AR; DEPTH-PERCEPTION; VIRTUAL-REALITY; CALIBRATION; INFORMATION; JUDGMENTS; SYSTEM; HMD;
D O I
10.1109/ACCESS.2021.3075780
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we designed a registration framework that can be used to develop augmented reality environments, where all the real (including the users) and virtual elements are co-localized and registered in a common reference frame. The software is provided together with this paper, to contribute to the research community. The developed framework allows us to perform a quantitative assessment of interaction and egocentric perception in Augmented Reality (AR) environments. We assess perception and interaction in the peripersonal space through a 3D blind reaching task in a simple scenario and an interaction task in a kitchen scenario using both video (VST) and optical see-through (OST) head-worn technologies. Moreover, we carry out the same 3D blind reaching task in real condition (without head-mounted display and reaching real targets). This provides a baseline performance with which to compare the two augmented reality technologies. The blind reaching task results show an underestimation of distances with OST devices and smaller estimation errors in frontal spatial positions when the depth does not change. This happens with both OST and VST devices, compared with the real-world baseline. Such errors are compensated in the interaction kitchen scenario task. Thanks to the egocentric viewing geometry and the specific required task, which constrain the position perception on a table, both VST and OST have comparable and effective performance. Thus, our results show that such technologies have issues, though they can be effectively used in specific real tasks. This does not allow us to choose between VST and OST devices. Still, it provides a baseline and a registration framework for further studies and emphasizes the specificity of perception in interactive AR.
引用
收藏
页码:64828 / 64843
页数:16
相关论文
共 50 条
  • [1] A Global Correction Framework for Camera Registration in Video See-Through Augmented Reality Systems
    Yang, Wenhao
    Zhang, Yunbo
    JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING, 2024, 24 (03)
  • [2] Perception and Action in Peripersonal Space: a comparison between Video and Optical see-through Augmented Reality Devices
    Ballestin, Giorgio
    Solari, Fabio
    Chessa, Manuela
    ADJUNCT PROCEEDINGS OF THE 2018 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR), 2018, : 184 - 189
  • [3] Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide
    Serubugo, Sule
    Skantarova, Denisa
    Nielsen, Lasse Kjaersgard
    Kraus, Martin
    PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2017), VOL 1, 2017, : 179 - 186
  • [4] Video see-through augmented reality fire safety training: A comparison with virtual reality and video training
    Lorraine, I. Domgue K.
    Paes, Daniel
    Feng, Zhenan
    Mander, Susan
    Datoussaid, Selim
    Descamps, Thierry
    Rahouti, Anass
    Lovreglio, Ruggiero
    SAFETY SCIENCE, 2025, 184
  • [5] Tracking registration of optical see-through augmented reality based on the Riemannian manifold constraint
    An, Zhe
    Liu, Yang
    OPTICS EXPRESS, 2022, 30 (26): : 46418 - 46434
  • [6] Parallax Free Registration for Augmented Reality Optical See-Through Displays in the Peripersonal Space
    Ferrari, Vincenzo
    Cattari, Nadia
    Fontana, Umberto
    Cutolo, Fabrizio
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (03) : 1608 - 1618
  • [7] Perceived Transparency in Optical See-Through Augmented Reality
    Zhang, Lili
    Murdoch, Michael J.
    2021 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT PROCEEDINGS (ISMAR-ADJUNCT 2021), 2021, : 115 - 120
  • [8] Brightness matching in optical see-through augmented reality
    Murdoch, Michael J.
    JOURNAL OF THE OPTICAL SOCIETY OF AMERICA A-OPTICS IMAGE SCIENCE AND VISION, 2020, 37 (12) : 1927 - 1936
  • [9] Assessment of Optical See-Through Head Mounted Display Calibration for Interactive Augmented Reality
    Ballestin, Giorgio
    Chessa, Manuela
    Solari, Fabio
    2019 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION WORKSHOPS (ICCVW), 2019, : 4452 - 4460
  • [10] Video see-through augmented reality for oral and maxillofacial surgery
    Wang, Junchen
    Suenaga, Hideyuki
    Yang, Liangjing
    Kobayashi, Etsuko
    Sakuma, Ichiro
    INTERNATIONAL JOURNAL OF MEDICAL ROBOTICS AND COMPUTER ASSISTED SURGERY, 2017, 13 (02):