A Platform for Turn-Based Strategy Games, with a Comparison of Monte-Carlo Algorithms

被引:0
|
作者
Fujiki, Tsubasa [1 ]
Ikeda, Kokolo [1 ]
Viennot, Simon [1 ]
机构
[1] Japan Adv Inst Sci & Technol, Nomi, Ishikawa, Japan
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A lot of research has been done on classical games such as Chess or Shogi, but not so much on more recent games such as turn-based strategy games, where the players can move multiple pieces at each turn. In this paper, we analyze the game components found in most strategy games, and propose a set of simple rules that could be used as a standard game for research on turn-based strategy games. We have implemented these rules in an open platform, and in the second part of the paper we compare four different Monte-Carlo search algorithms with this platform. Especially, we show the importance of distinguishing and handling differently tactical moves and attacking moves.
引用
收藏
页码:407 / 414
页数:8
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