Attentional Bias for Online Game-related Stimuli in Online Game Addicts

被引:0
|
作者
Dai, Shenyi [1 ]
机构
[1] Zhejiang Univ, Sch Management, Neuromanagement Lab, Hangzhou 310003, Zhejiang, Peoples R China
关键词
attentional bias; online game addiction; event-related potential; P300; late positive potential; EVENT-RELATED POTENTIALS; CUE-REACTIVITY; STROOP; CONSEQUENCES; ALCOHOLISM; BEHAVIORS; WORDS; TASK;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Excessive online gaming among the youth has received increased attention from scholars in the fields of pedagogic and public health. The online gaming addiction shares many negative impacts of substance addiction, such as failing at school, breaking family relationship and social relationship. In the present study we obtained EEG data during a modified Stroop task, a color matching task using online game-related words and neutral words, in 10 online game addicts and 12 healthy individuals. The significantly higher P300 and late positive potential (LPP) elicited by online game related words, as compared to neutral words, were recorded in online game addicts, while those did not be observed in health controls. The results indicated that the online game addicts were difficult to ignore the meaning of the colored words, and had to allocate their cognitive resources to the content of these words when facing the online game-related stimuli. The attentional bias to addiction-related cues may play a crucial role in the development and maintenance of online game addiction.
引用
收藏
页码:389 / 393
页数:5
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