Virtual worlds vs books and videos in history education

被引:36
|
作者
Ijaz, Kiran [1 ]
Bogdanovych, Anton [2 ]
Trescak, Tomas [2 ]
机构
[1] Univ Sydney, Sch Elect & Informat Engn, Sydney, NSW, Australia
[2] Western Sydney Univ, Sch Comp Engn & Math, Sydney, NSW, Australia
关键词
Virtual learning environments; agent-based learning environments; artificial intelligence; culture and heritage in virtual worlds; GAME;
D O I
10.1080/10494820.2016.1225099
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a technological combination that has a potential to improve the learning experience and engage with the modern generation of students. To address this need, we have created a virtual reality replica of one of humanity's first cities, the city of Uruk and populated this city with AI-controlled 3D avatars, which re-enact everyday life of ancient Sumerians in the period around 3000 B.C. Our hypothesis is that by immersing students into this environment and allowing them to learn by browsing through it and interacting with its virtual citizens can be more engaging and motivating than simply reading the corresponding history text or watching an educational video. To confirm this assumption, we have designed a study with three groups of students. One group was given a historical text about Uruk and everyday life of its citizens (created by our subject matter experts), the second group was shown a documentary video on Uruk and the third group was immersed into virtual Uruk and engaged into interactions with its virtual inhabitants. The outcomes of the study suggest that not only did people in the third group provide much more positive qualitative feedback about the learning experience, but they also showed a better comprehension of the study material by performing (on average) 20% better than the first two groups on the mini-exam that was conducted as a part of this study.
引用
收藏
页码:904 / 929
页数:26
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