Games and Play SIG: Engaging Underrepresented Communities

被引:1
|
作者
Nacke, Lennart E. [1 ]
Mirza-Babaei, Pejman [2 ]
Spiel, Katta [3 ]
Toups, Zachary o [4 ]
Isbister, Katherine [5 ]
机构
[1] Univ Waterloo, HCI Games Grp, Waterloo, ON, Canada
[2] Univ Ontario Inst Technol, UXR Lab, Oshawa, ON, Canada
[3] TU Wien, Human Comp Interact Grp, Vienna, Austria
[4] New Mexico State Univ, Dept Comp Sci, Play & Interact Experiences Learning Lab, Las Cruces, NM 88003 USA
[5] Univ Calif Santa Cruz, Computat Media, Santa Cruz, CA 95064 USA
关键词
Video Games; Entertainment; HCI; Games; Play; Gamification; CHI PLAY; Playful Experience;
D O I
10.1145/3170427.3185360
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The Games-and-Play community has thrived at ACM SIGCHI with a consistent increase in games- and play-related submissions across research papers, workshops, posters, demos, and competitions. The community has attracted a significant number of academic researchers, students, and practitioners to CHI conferences in recent years. CHI 2018 is being held in Mont- real, a major game development hub. Montreal is not only a home for major game studios but also more than 100 smaller game studios. In line with the "Engage With CHI" spirit of CHI 2018, this SIG aims to engage the Games and Play community in a discussion about the directions that we can take to advance towards demographics that will benefit from HCI games research but are currently underrepresented: small, independent developers, nonprofit organizations, and academics that create mobile games, games for health, games for change, and/or educational games.
引用
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页数:4
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