Applying Memory Theory in Game Design (Case Study)

被引:0
|
作者
Lovskar, Trude [1 ]
Hoem, Jon [1 ]
Linares-Pellicer, Jordi [2 ]
机构
[1] Bergen Univ Coll, Bergen, Norway
[2] Univ Politecn Valencia, Inst Tecnol Informat, E-46022 Valencia, Spain
关键词
serious games; learning; priming; design;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This article reflects upon the design process of the game Tella, an application for tablet computers, designed for children with special needs in the lowest grades at school. The game facilitates learning of mathematics through playing and exploring. The tablet allows the visual and interaction design to work together with sound and movement, in ways that differs from traditional learning material and classroom practices, supplementing both these arenas of learning. Several different pedagogical principles are applied in the game. This article will focus on the concept of implicit memory/priming: Elements (e.g. the number line) are introduced visually at an early stage, but not put into practical use until later in the game. Priming is a concept from the field of memory research, not a pedagogical principle or a learning theory as such, but in connection with designing games this concept is applicable and very helpful. Further on this article reflects upon the balance between game logic and learning logic, when designing serious games. There are contradictions that need to be negotiated if an application should serve as an e-learning resource as well as an enjoyable game. The article suggests a way of developing educational games. The design of the game started by having experienced teachers sit down and work with designers and game programmers. The result incorporate theories and principles of learning, memory, game design and instructional design.
引用
收藏
页码:788 / 792
页数:5
相关论文
共 50 条
  • [1] Applying Formal Design Methods to Serious Game Design: A Case Study
    Bril, Ivo
    Degens, Nick
    PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 873 - 880
  • [2] Applying evolutionary game theory to auction mechanism design
    Byde, A
    IEEE INTERNATIONAL CONFERENCE ON E-COMMERCE, 2003, : 347 - 354
  • [3] Flow Learning Experience: Applying Marketing Theory to Serious Game Design
    Wang, Chung-Hsiang
    Wu, Ko-Chiu
    Tsau, Saiau-Yue
    JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2019, 57 (02) : 417 - 447
  • [4] Applying theory to the design of cultural competency training for medical students: A case study
    Crandall, SJ
    George, G
    Marion, GS
    Davis, S
    ACADEMIC MEDICINE, 2003, 78 (06) : 588 - 594
  • [5] Playing Design: A Case Study on Applying Gamification to Construct a Serious Game with Youngsters at Social Risk
    Benito-Santos, Alejandro
    Dorn, Amelie
    Losada Gomez, Antonio G.
    Palfinger, Thomas
    Theron Sanchez, Roberto
    Wandl-Vogt, Eveline
    ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE, 2021, 14 (02):
  • [6] Business strategy in Mexican beer industry: a case applying game theory
    Vargas, Jose
    Cambroni, Armando
    REVISTA ECORFAN, 2013, 4 (10): : 797 - 806
  • [7] THE NAME OF THE GAME - APPLYING GAME-THEORY IN LITERATURE
    DELEY, H
    SUB-STANCE, 1988, (55) : 33 - 46
  • [8] Applying Interconnected Game Theory to Analyze Transboundary Waters: A Case Study of the Kura-Araks Basin
    Khachaturyan, Marianna
    Schoengold, Karina
    WATER ECONOMICS AND POLICY, 2019, 5 (01)
  • [9] Applying Game Theory to Volleyball Strategy
    Lin, Kai
    INTERNATIONAL JOURNAL OF PERFORMANCE ANALYSIS IN SPORT, 2014, 14 (03): : 761 - 774
  • [10] The roles of stories in applying game theory
    Gruene-Yanoff, Till
    Schweinzer, Paul
    JOURNAL OF ECONOMIC METHODOLOGY, 2008, 15 (02) : 131 - 146