Robust Task-based Control Policies for Physics-based Characters

被引:65
|
作者
Coros, Stelian [1 ]
Beaudoin, Philippe [1 ]
van de Panne, Michiel [1 ]
机构
[1] Univ British Columbia, Vancouver, BC V5Z 1M9, Canada
来源
ACM TRANSACTIONS ON GRAPHICS | 2009年 / 28卷 / 05期
关键词
Simulation of Skilled Movement; Animation;
D O I
10.1145/1618452.1618516
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a method for precomputing robust task-based control policies for physically simulated characters. This allows for characters that can demonstrate skill and purpose in completing a given task, such as walking to a target location, while physically interacting with the environment in significant ways. As input, the method assumes an abstract action vocabulary consisting of balance-aware, step-based controllers. A novel constrained state exploration phase is first used to define a character dynamics model as well as a finite volume of character states over which the control policy will be defined. An optimized control policy is then computed using reinforcement learning. The final policy spans the cross-product of the character state and task state, and is more robust than the conrollers it is constructed from. We demonstrate real-time results for six locomotion-based tasks and on three highly-varied bipedal characters. We further provide a game-scenario demonstration.
引用
收藏
页码:1 / 9
页数:9
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