An object oriented dynamic simulation architecture for rapid spacecraft prototyping

被引:0
|
作者
Strunce, RR [1 ]
Maher, FH [1 ]
机构
[1] Star Technol Corp, Great Falls, VA 22066 USA
关键词
D O I
暂无
中图分类号
V [航空、航天];
学科分类号
08 ; 0825 ;
摘要
This paper describes the Object Oriented Simulation Architecture for Rapid Spacecraft Prototyping. The design of this Spacecraft Dynamic Simulator Architecture incorporates a uniquely designed C++ Virtual DataBase Class with linked and embedded Classes for the Environment, Spacecraft (including dynamics), Sensors, Actuators, Time, Automated Procedures, Visualization Windows and Communication Sockets for distributed processing. This architecture provides the foundation for prototyping spacecraft without the need for re-compiling for each variation of the spacecraft design mission. This architecture lends itself to both real-time and non real-time simulations where it may be used in the (1) Attitude Determination and Control System (ADACS) design process; (2) Flight Software Unit Testing; (3) Flight Software/Hardware-In-The-Loop(HIL) real-time Integration & Test (I&T); (4) Ground Control System for mission planning and checkout; (5) Post Flight anomaly investigation. The Heritage for the simulation models is the GSFC Hybrid Dynamic Simulator(HDS) which was converted to C++ Object Oriented Code. The significant features are: (1) the Virtual DataBase(VDB); (2) Autonomous State Integration; (3) Transformation Engine; (4) Scripting Language; (5) C-Code Generation.
引用
收藏
页码:529 / 537
页数:9
相关论文
共 50 条
  • [1] Object-oriented UIMS for rapid prototyping
    Shan, Y.-P.
    Human-Computer Interaction, 1990,
  • [2] An Object Oriented Architecture for distributed spacecraft simulations
    Strunce, RR
    Maher, FA
    GUIDANCE AND CONTROL 1998, 1998, 98 : 451 - 459
  • [3] A methodology for architecture-oriented rapid prototyping
    Spitzer, B
    Kühl, M
    Müller-Glaser, KD
    12TH INTERNATIONAL WORKSHOP ON RAPID SYSTEM PROTOTYPING, PROCEEDINGS, 2000, : 200 - 205
  • [4] An object-oriented framework for rapid game prototyping
    Passos, A
    Simpson, R
    STEREOSCOPIC DISPLAYS AND VIRTUAL REALITY SYSTEMS IX, 2002, 4660 : 437 - 444
  • [5] Building and using object-oriented frameworks for CAD rapid prototyping
    Jiau, Hewijin Christine
    Ssu, Kuo-Feng
    JOURNAL OF INFORMATION SCIENCE AND ENGINEERING, 2006, 22 (03) : 595 - 609
  • [6] Prototyping object oriented specifications
    Al-Shabibi, A
    Buchs, D
    Buffo, M
    Chachkov, S
    Chen, A
    Hurzeler, D
    APPLICATIONS AND THEORY OF PETRI NETS 2003, PROCEEDINGS, 2003, 2679 : 473 - 482
  • [7] A Petri net object oriented architecture for plant simulation
    Camurri, A
    Magagnini, M
    1998 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS, VOLS 1-5, 1998, : 1061 - 1065
  • [8] Cell control rapid prototyping using object oriented technology and semi standards
    Wei, J
    Zhou, C
    FLEXIBLE AUTOMATION AND INTELLIGENT MANUFACTURING 1996, 1996, : 263 - 272
  • [9] Universal object-oriented modeling for rapid prototyping of embedded electronic systems
    Kühl, M
    Spitzer, B
    Müller-Glaser, KD
    Dambacher, U
    12TH INTERNATIONAL WORKSHOP ON RAPID SYSTEM PROTOTYPING, PROCEEDINGS, 2000, : 149 - 154
  • [10] AN ARCHITECTURE FOR WSI RAPID PROTOTYPING
    JAIN, VK
    HIKAWA, H
    KEEZER, DC
    COMPUTER, 1992, 25 (04) : 71 - 75