The Game Studies That Have not Been: A Polemic with Aspekty funkcjonowania gier cyfrowych we wspolczesnej kulturze [Aspects of the Functioning of Digital Games in Contemporary Culture] by Katarzyna Marak and Milosz Markocki
game studies;
video games;
ludology;
Katarzyna Marak and Milosz Markocki;
D O I:
10.18318/td.2017.3.15
中图分类号:
I3/7 [各国文学];
学科分类号:
摘要:
This article polemicizes with Katarzyna Marak and Milosz Markocki's critical outline of Polish game studies. The reviewers critique the way in which the book's intention was put into practice. The main weaknesses in Marak and Markocki's critical outline lie in their tendency to proposed general evaluations based on an incomplete and unreliable portrayal of Polish and international game studies; their premise that Polish reserach is by default inferior to research published in English, as well as a number of methodological shortcomings. The reviewers also suggest that the terminology that Marak and Markocki use in their description of digital games is inadequate; the term 'ludology' is applied in both its broad and its narrow sense; the relationship between the ludological and the narratological approach in game studies, the extent to which Polish game studies are unified, as well as the status of classical concepts of games.