Reality matters? exploring a tangible user interface for augmented-reality-based fire education

被引:10
|
作者
Huang, Hsiu-Mei [1 ]
Huang, Tien-Chi [1 ]
Cheng, Ching-Yu [1 ]
机构
[1] Natl Taichung Univ Sci & Technol, Taichung, Taiwan
关键词
Augmented reality (AR); Tangible user interface (TUI); Experiential learning; Fire education; Mental load; Mental effort; STUDENTS; PERFORMANCE; PATTERNS; LEARNERS; SKILLS; GAME;
D O I
10.1007/s10209-021-00808-0
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
When fire disasters are imminent, disaster prevention measures and relief plans are critical. However, "fire education" to equip civilians with the know-how to cope with various emergencies and protect themselves is perhaps more important. To provide learning materials which are interesting, appealing, flexible, safe, and efficient for fire education, this study adopts an augmented reality (AR) technique to create an interactive fire education learning environment. This study constructs an interactive learning environment for fire education and examines the learning effectiveness between an AR card and tangible-user-interface-based (TUI) AR in motivation, fire prevention attitude, and cognitive learning outcome. In the proposed AR interactive learning environment, Kolb's experiential learning cycle is used to guide students' learning process. There were 170 experimental participants in this study; 86 were assigned to the experimental group using the TUI, and 84 to the control group using AR cards. The AR system integrated with experiential learning could improve students' fire prevention attitudes and learning outcomes in both groups. Moreover, the experimental group performed better in the cognitive learning outcome and had lower mental loads than the control group. However, no difference in the fire prevention attitude between the two groups was found. In other words, the "object-linked" characteristics provided by TUI-AR benefits cognitive performance rather than attitude. To conclude, this research presents an important perspective on the introduction of technology into fire education that contributes to the broader body of teaching and learning on school fire education.
引用
收藏
页码:927 / 939
页数:13
相关论文
共 50 条
  • [1] Reality matters? exploring a tangible user interface for augmented-reality-based fire education
    Hsiu-Mei Huang
    Tien-Chi Huang
    Ching-Yu Cheng
    Universal Access in the Information Society, 2022, 21 : 927 - 939
  • [2] A framework for virtual reality with tangible augmented reality-based user interface
    Hong, D
    Woo, W
    IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, 2006, E89D (01): : 45 - 52
  • [3] Augmented-Reality-Based 3D Modeling System Using Tangible Interface
    Teng, Chin-Hung
    Peng, Shueh-Shih
    SENSORS AND MATERIALS, 2017, 29 (11) : 1545 - 1554
  • [4] A Tangible User Interface Using Spatial Augmented Reality
    Chan, Leith K. Y.
    Lau, Henry Y. K.
    IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI 2010), 2010, : 137 - 138
  • [5] CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction
    Guenther, Sebastian
    Mueller, Florian
    Schmitz, Martin
    Riemann, Jan
    Dezfuli, Niloofar
    Funk, Markus
    Schoen, Dominik
    Muehlhaeuser, Max
    CHI 2018: EXTENDED ABSTRACTS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2018,
  • [6] Exploring the Role of User Experience and Interface Design Communication in Augmented Reality for Education
    Kiourexidou, Matina
    Kanavos, Andreas
    Klouvidaki, Maria
    Antonopoulos, Nikos
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2024, 8 (06)
  • [7] Opportunistic Tangible User Interfaces for Augmented Reality
    Henderson, Steven
    Feiner, Steven
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2010, 16 (01) : 4 - 16
  • [8] Usability evaluation of tangible user interfaces for augmented reality
    Dias, M
    Jorge, J
    Carvalho, J
    Santos, P
    Luzio, J
    IEEE INTERNATIONAL AUGMENTED REALITY TOOLKIT WORKSHOP, 2003, : 54 - 61
  • [9] 3D Augmented Reality Tangible User Interface using Commodity Hardware
    Chamzas, Dimitris
    Moustakas, Konstantinos
    PROCEEDINGS OF THE 15TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL 1: GRAPP, 2020, : 384 - 391
  • [10] Immersive authoring of Tangible Augmented Reality content: A user study
    Lee, Gun A.
    Kim, Gerard J.
    JOURNAL OF VISUAL LANGUAGES AND COMPUTING, 2009, 20 (02): : 61 - 79