The solution of the soccer "dream league" game

被引:0
|
作者
Mosheiov, G [1 ]
机构
[1] Hebrew Univ Jerusalem, Sch Business Adm, IL-91905 Jerusalem, Israel
[2] Hebrew Univ Jerusalem, Dept Stat, IL-91905 Jerusalem, Israel
关键词
OR practice; knapsack problem; optimization; heuristics;
D O I
10.1016/S0895-7177(98)00045-4
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
On January 5, 1996, Maariv, one of the two leading daily newspapers in Israel, announced "The Dream League" game. Every participant in this game was required to "purchase" from a pool of all the soccer players in the Israeli National League, a team which according to his judgment would be chosen as the best team at the end of the season. Purchasing the players was subject to a given budget and to several other constraints. After the soccer.season was over, we were requested by Maariv iu to find the optimal "Dream Team". The problem of finding the optimal team is shown to be a generalized version of the well-known knapsack problem. It is formulated as an integer program and solved to optimality by the software NAG. Evidently, the optimal Dream Team is much better (in terms of the total cumulative grade) than the actual winning team chosen by the readers of Maariv. A possible heuristic procedure for solving the game in larger settings is also discussed. (C) 1998 Elsevier Science Ltd. All rights reserved.
引用
收藏
页码:79 / 83
页数:5
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