Sparse Rig Parameter Optimization for Character Animation

被引:3
|
作者
Song, Jaewon [1 ]
Ribera, Roger Blanco I. [1 ]
Cho, Kyungmin [1 ]
You, Mi [2 ]
Lewis, J. P. [3 ]
Choi, Byungkuk [4 ]
Noh, Junyong [1 ]
机构
[1] Korea Adv Inst Sci & Technol, Daejeon, South Korea
[2] Seoul Inst Art, Ansan, Gyeonggi Do, South Korea
[3] Victoria Univ, Victoria, BC, Canada
[4] Weta Digital, Wellington, New Zealand
基金
新加坡国家研究基金会;
关键词
Categories and Subject Descriptors (according to ACM CCS); Computer Graphics]: Three-Dimensional Graphics as Realism—Animation;
D O I
10.1111/cgf.13109
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We propose a novel motion retargeting method that efficiently estimates artist-friendly rig space parameters. Inspired by the workflow typically observed in keyframe animation, our approach transfers a source motion into a production friendly character rig by optimizing the rig space parameters while balancing the considerations of fidelity to the source motion and the ease of subsequent editing. We propose the use of an intermediate object to transfer both the skeletal motion and the mesh deformation. The target rig-space parameters are then optimized to minimize the error between the motion of an intermediate object and the target character. The optimization uses a set of artist defined weights to modulate the effect of the different rig space parameters over time. Sparsity inducing regularizers and keyframe extraction streamline any additional editing processes. The results obtained with different types of character rigs demonstrate the versatility of our method and its effectiveness in simplifying any necessary manual editing within the production pipeline.
引用
收藏
页码:85 / 94
页数:10
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