Digital Media Application Technology of Mobile Terminals Based on Edge Computing and Virtual Reality

被引:5
|
作者
Jiang, Tao [1 ]
机构
[1] Dalian Neusoft Univ Informat, Sch Digital Arts & Design, Dalian 116023, Liaoning, Peoples R China
关键词
LOW-LATENCY; CHALLENGES; ALLOCATION; NETWORK;
D O I
10.1155/2021/3940693
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
With the maturity of the most advanced technology and virtual reality, the application of digital media technology in various fields has become more and more extensive. Digital media technology has greatly promoted the development of all classes of society. Therefore, how to develop digital media technology applications has become a major issue. This article aims to study the digital media application technology of mobile terminals based on edge computing and virtual reality. In this paper, we use edge computing and virtual reality methods to study the digital media application technology of mobile terminals. We used the SD-CEN architecture and FWA in edge computing to conduct simulation experiments and compared the delay time performance of the FWA with that of the PSO-CO algorithm, WRR algorithm, and Pick-KX algorithm. The results of this paper show that it can effectively reduce the response delay of real-time face recognition services and improve user experience. Compared with the traditional cloud computing architecture and a single MEC device, the SD-CEN network architecture based on FWA strategy has more advantages. The latency of the FWA is increased by 61%, 46%, and 17%, respectively, compared with that of the WRR, Pick-KX, and PSO-CO algorithms.
引用
收藏
页数:10
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