Adaptive Virtual Environments using Machine Learning and Artificial Intelligence

被引:0
|
作者
Mcmahan, Timothy [1 ]
Parsons, Thomas D. [1 ,2 ]
机构
[1] Univ North Texas, Coll Informat, Denton, TX 76203 USA
[2] Computat Neuropsychol & Simulat CNS Lab, Denton, TX USA
关键词
Adaptive; Virtual Environments; EEG; Simulations; Gaming; Learning; Training; Diagnose; Machine Learning; Artificial Intelligence; Real-Time Feedback; INDEXES; EEG;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Advances in off-the-shelf sensor technology have aided the collection of psychophysiological data in real-time. Utilizing these low-cost sensors, researchers can monitor a person's cognitive, behavioral, and affective states (in real-time) as they interact within virtual environments. Moreover, this psychophysiological data can be used to develop adaptive virtual environments. In this paper, we explore electroencephalography-based algorithms to optimize flow models. These algorithms use various combinations of brain wave channels to develop indices of task engagement (Beta / (Alpha + Theta)), arousal (BetaF3 + BetaF4) / (AlphaF3 + AlphaF4), and valence (AlphaF4 / BetaF4) - (AlphaF3 / BetaF3). Results support accurate determination of when a person has left a state of flow. Moreover, the reported results can be further modeled using machine learning (e.g., Support Vector Machine, Naive Bayes, and K-Nearest Neighbor) to develop training classifiers used in our adaptive virtual environments. We purpose a set of rules for the development of an adaptive virtual environment that can adjust environmental stimuli to keep the user in a state of flow.
引用
收藏
页码:141 / 145
页数:5
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