Brush2Model: Convolution surface-based brushes for 3D modelling in head-mounted display-based virtual environments

被引:8
|
作者
Zhu, Xiaoqiang [1 ]
Song, Lei [1 ]
You, Lihua [2 ]
Zhu, Mengyao [1 ]
Wang, Xiangyang [1 ]
Jin, Xiaogang [3 ]
机构
[1] Shanghai Univ, Sch Commun & Informat Engn, Shanghai 200444, Peoples R China
[2] Bournemouth Univ, Natl Ctr Comp Animat, Poole BH12 5BB, Dorset, England
[3] Zhejiang Univ, State Key Lab CAD&CG, Hangzhou 310058, Zhejiang, Peoples R China
基金
中国国家自然科学基金;
关键词
brush-based 3D modelling; convolution surfaces; closed-form analytical solutions; HMD-based virtual environments; IMPLICIT; KERNELS; CURVES; TREE;
D O I
10.1002/cav.1764
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Easy and efficient 3D modelling in virtual environments is an important and unsolved topic. This paper proposes a new modelling approach to tackle this issue. It invents convolution surface-based brushes to directly draw 3D models in head-mounted display-based virtual environments. In order to maximize the efficiency, flexibility, and capacity of our proposed modelling approach, we propose three different skeleton-based convolution surfaces to tackle different modelling tasks: point skeleton-based convolution surfaces for metaball shapes, line skeleton-based convolution surfaces for cylindrical shapes, and polygon skeleton-based convolution surfaces for planar surfaces. Their combination makes 3D modelling more flexible and powerful. The high efficiency is further raised by our developed closed-form solutions for point skeletons, ends of line skeletons, and edges of polygonal skeletons. Different user-friendly sweeping schemes are provided to facilitate intuitive inputs for various complex shape generation. Unlike Google's Tilt Brush, which is used to create disconnected sheet-like surfaces only, our proposed convolution surface-based brushes can produce smoothly blended manifold surfaces, and novice users can easily learn and use them to create various interesting 3D models efficiently.
引用
收藏
页数:10
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