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- [6] TEACHERS' EXPERIENCES AND PRACTICES WITH GAME-BASED LEARNING 13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2019), 2019, : 8575 - 8583
- [7] EXPLORING PROBLEM POSING AS A PEDAGOGICAL DEVICE IN THE CONTEXT OF WEARABLE, TANGIBLE AND UBIQUITOUS GAME-BASED LEARNING INTED2011: 5TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2011, : 4999 - 5008
- [8] SCENARIOS AS PEDAGOGICAL DEVICES: DESIGNING ACTIVITIES FOR GAME-BASED LEARNING 6TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2013), 2013, : 3203 - 3209
- [10] From the classroom to the game: applying available pedagogical guidelines in game-based learning PROCEEDINGS OF THE 2022 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2022), 2022, : 466 - 472