Cultivating creative thinking in engineering student teams: Can a computer-mediated virtual laboratory help?

被引:17
|
作者
Hirshfield, Laura J. [1 ]
Koretsky, Milo D. [2 ]
机构
[1] Univ Michigan, Chem Engn, Ann Arbor, MI 48109 USA
[2] Oregon State Univ, Sch Chem Biol & Environm Engn, 116 Johnson Hall, Corvallis, OR 97331 USA
基金
美国国家科学基金会;
关键词
design based research; problem‐ based learning; skills; sociocultural; undergraduate; virtual; 3D environments; TEACHING CREATIVITY; ENHANCING CREATIVITY; DESIGN; EDUCATION; PERCEPTIONS; INNOVATION; SCIENCE; SKILLS; IDEAS;
D O I
10.1111/jcal.12509
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In engineering design, engineers must be able to think creatively, effectively toggling between divergent thinking (developing multiple novel ideas) and convergent thinking (pursuing an appropriate idea using engineering analyses). However, creative thinking is not emphasized in many undergraduate engineering programs. In this empirical study, we analyze the divergent thinking of teams working on a virtual laboratory project. Fifteen student teams' solution paths-as represented by Model Maps-were analyzed to characterize and compare the various elements of divergent thinking: fluency, flexibility, and originality. The solution paths of these teams were compared in two physical laboratory projects and to experts completing the same virtual laboratory project. We found that students demonstrated more divergent thinking in the virtual laboratory project than in the physical laboratory projects; yet, divergent thinking and quality of solution did not correlate. There was little difference between measured elements of divergent thinking between student teams and experts.
引用
收藏
页码:587 / 601
页数:15
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