Video Games Do Affect Social Outcomes A Meta-Analytic Review of the Effects of Violent and Prosocial Video Game Play

被引:400
|
作者
Greitemeyer, Tobias [1 ]
Muegge, Dirk O. [1 ]
机构
[1] Univ Innsbruck, A-6020 Innsbruck, Austria
关键词
helping; video games; aggression; meta-analysis; MOTION CAPTURE CONTROLS; AGGRESSIVE-BEHAVIOR; MEDIA VIOLENCE; GERMAN ADOLESCENTS; HOSTILE EXPECTATIONS; MORAL DISENGAGEMENT; COMPUTER GAMES; EXPOSURE; INCREASE; FEELINGS;
D O I
10.1177/0146167213520459
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Whether video game play affects social behavior is a topic of debate. Many argue that aggression and helping are affected by video game play, whereas this stance is disputed by others. The present research provides a meta-analytical test of the idea that depending on their content, video games do affect social outcomes. Data from 98 independent studies with 36,965 participants revealed that for both violent video games and prosocial video games, there was a significant association with social outcomes. Whereas violent video games increase aggression and aggression-related variables and decrease prosocial outcomes, prosocial video games have the opposite effects. These effects were reliable across experimental, correlational, and longitudinal studies, indicating that video game exposure causally affects social outcomes and that there are both short- and long-term effects.
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页码:578 / 589
页数:12
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