Example-Based Rendering of Eye Movements

被引:9
|
作者
Banf, Michael [1 ]
Blanz, Volker [1 ]
机构
[1] Univ Siegen, Inst Vis & Graph, D-57068 Siegen, Germany
关键词
I.3.7 [Computer Graphics]: Animation; MODEL;
D O I
10.1111/j.1467-8659.2009.01406.x
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper describes a model for example-based, photo-realistic rendering of eye movements in 3D facial animation. Based on 3D scans of a face with different gaze directions, the model captures the motion of the eyeball along with the deformation of the eyelids and the surrounding skin. These deformations are represented in a 3D morphable model. Unlike the standard procedure in facial animation, the eyeball is not modeled as a rotating 3D sphere located behind the skin surface. Instead, the visible region of the eyeball is part of a continuous face mesh, and displacements of the iris as well as occlusions by the lids are modeled in a texture mapping approach. The algorithm avoids artifacts that are widely encountered in 3D facial animation, and it presents a new concept of handling occlusions and discontinuities in morphing algorithms.
引用
收藏
页码:659 / 666
页数:8
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