The convergence process within the European Higher Education Area (EHEA) has involved a great revolution in higher education. An important change has produced in the teaching-learning paradigm where the methodologies and educational strategies are designed to evaluate the student effort. Motivation is essential in the teaching of various knowledge disciplines, especially the associated with the Electrical, Electronics and Telecommunication Engineering. The incorporation of collaborativeactive methodologies such as: Experience based Learning, Hand-on Laboratory and Project based Learning allows that the student should reach a much more significant learning assuming, in turn, the responsibility of his own learning. In this sense, the incorporation of active strategies together with the development of small experimental prototypes allow to the students to achieve an outstanding learning and to develop other educational competences. Factors to considering in this type of active methodologies are the curiosity, present and relevance of the raised problem. Engineering is a practical profession, a profession devoted to harnessing and modifying the three fundamental resources that humankind has available for the creation of all technology: energy, materials and information. Thus from the earliest days of engineering education, instructional laboratories have been an essential part of undergraduate and, in some cases, graduate programs. The emphasis on laboratories has varied over the year. Most science and engineering educators believe that the Hands-on experience of the science laboratory is a necessary supplement to the relatively passive experiences of reading textbooks and listening to lectures that comprise a large part of the student experience in universities. These early engineers had to design, analyse and build their own creations - "learning by-doing". Laboratories have a crucial role in the education of future engineers, yet there is disagreement among educators about which types of labs technology must be used. Advocates of real and experimental laboratories always have argued that engineering students need to be exposed to learning situations in real environments. Students need to have contact with the devices and measuring equipment, just as laboratories should include the possibility to unexpected data appear as a result of noise or other uncontrolled real variables. Applications focused in learning by-doing, experimental learning or handson laboratory allow to speed-up the learning process; this facilitates the design and implementation of active strategies in the classroom. Learning by-doing is a very effective idea for students to acquire knowledge, if they are well motivated. Low cost educational kit and multimedia elements not only intensify the Experience based Learning, but also help motivate to the student to learn an active and fun way. Thus experimental learning constitutes an educational strategy that develops a collaborative learning focused on real and experimental approach. Circuit's designs with electronics elements are essential for developing electronics projects. Assessment as learning focuses on own knowledge of the students, where this learning process will be evaluated in subsequent years. Laboratories have a crucial role in the education of future engineers, yet there is disagreement among educators about which types of labs technology must be used.