Analyzing Implicit Social Networks in Multiplayer Online Games

被引:39
|
作者
Iosup, Alexandru [1 ]
van de Bovenkamp, Ruud [2 ]
Shen, Siqi [3 ]
Jia, Adele Lu [3 ]
Kuipers, Fernando [4 ]
机构
[1] Delft Univ Technol, Distributed Syst PDS Grp, NL-2600 AA Delft, Netherlands
[2] Delft Univ Technol, Network Architectures & Serv NAS Grp, NL-2600 AA Delft, Netherlands
[3] Delft Univ Technol, PDS Grp, NL-2600 AA Delft, Netherlands
[4] Delft Univ Technol, NAS Grp, NL-2600 AA Delft, Netherlands
关键词
data mining; Internet applications; learning; multiplayer online games; online social games; social networks;
D O I
10.1109/MIC.2014.19
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Understanding the social structures that people implicitly form when playing networked games helps developers create innovative gaming services to benefit both players and operators. But how can we extract and analyze this implicit social structure? The authors' proposed formalism suggests various ways to map interactions to social structure. Applying this formalism to real-world data collected from three game genres reveals the implications of the mappings on in-game and gaming-related services, ranging from network and socially aware player matchmaking to an investigation of social network robustness against player departure.
引用
收藏
页码:36 / 44
页数:9
相关论文
共 50 条
  • [1] A measure of social behavior in team-based, multiplayer online games: The Sociality in Multiplayer Online Games (SMOG) scale
    Hughes, Chelsea M.
    Griffin, Brandon J.
    Worthington, Everett L., Jr.
    COMPUTERS IN HUMAN BEHAVIOR, 2017, 69 : 386 - 395
  • [2] The Evolution of Interaction Networks in Massively Multiplayer Online Games
    Putzke, Johannes
    Fischbach, Kai
    Schoder, Detlef
    Gloor, Peter A.
    JOURNAL OF THE ASSOCIATION FOR INFORMATION SYSTEMS, 2010, 11 (02): : 69 - 94
  • [3] Online Multiplayer Games
    Bainbridge, William Sims
    Synthesis Lectures on Information Concepts, Retrieval, and Services, 2010, 1 (01): : 1 - 113
  • [4] Pressure to play: Social pressure in online multiplayer games
    Krassen, Cindy
    Aupers, Stef
    INFORMATION SOCIETY, 2022, 38 (01): : 13 - 24
  • [5] The Challenge of Understanding Tactics in a Multiplayer Online Game Analyzing BZFlag Games of the Games United League
    Paolillo, John C.
    2012 17TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES (CGAMES), 2012, : 194 - 201
  • [6] Designing multiplayer games to facilitate emergent social behaviours online
    Vogiazou, Yanna
    Eisenstadt, Marc
    INTERACTIVE TECHNOLOGY AND SMART EDUCATION, 2005, 2 (02) : 117 - +
  • [7] Communication With the Social Environment in Multiplayer Online Games: The Turkey Case
    Akin, Mustafa Seref
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2023, 13 (01)
  • [8] Socializing by Gaming: Revealing Social Relationships in Multiplayer Online Games
    Jia, Adele Lu
    Shen, Siqi
    Van De Bovenkamp, Ruud
    Iosup, Alexandru
    Kuipers, Fernando
    Epema, Dick H. J.
    ACM TRANSACTIONS ON KNOWLEDGE DISCOVERY FROM DATA, 2015, 10 (02)
  • [9] Analyzing Online Social Networks
    Howard, Bill
    COMMUNICATIONS OF THE ACM, 2008, 51 (11) : 14 - 16
  • [10] CAMEO: Enabling Social Networks for Massively Multiplayer Online Games through Continuous Analytics and Cloud Computing
    Iosup, Alexandru
    Lascateu, Adrian
    Tapus, Nicolae
    2010 9TH ANNUAL WORKSHOP ON NETWORK AND SYSTEMS SUPPORT FOR GAMES (NETGAMES 2010), 2010,