Realistic face animation for speech

被引:8
|
作者
Kalberer, GA [1 ]
Van Gool, L [1 ]
机构
[1] ETH Zentrum, ETH Zurich, Comp Vis Grp, CH-8092 Zurich, Switzerland
来源
关键词
face animation; speech; visemes; eigen space; realism;
D O I
10.1002/vis.283
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Realistic face animation is especially hard as we are all experts in the perception and interpretation of face dynamics. One approach is to simulate facial anatomy. Alternatively, animation can be based on first observing the visible 3D dynamics, extracting the basic modes, and putting these together according to the required performance. This is the strategy followed by the paper, which focuses on speech. The approach follows a kind of bootstrap procedure. First, 3D shape statistics are learned from a talking face with a relatively small number of markers. A 3D reconstruction is produced at temporal intervals of 1/25 seconds. A topological mask of the lower half of the face is fitted to the motion. Principal component analysis (PCA) of the mask shapes reduces the dimension of the mask shape space. The result is twofold. On the one hand, the face can be animated; in our. case it can be made to speak new sentences. On the other hand, face dynamics can be tracked in 3D without markers for performance capture. Copyright (C) 2002 John Wiley Sons, Ltd.
引用
收藏
页码:97 / 106
页数:10
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