Effects of Game-Based Constraint-Induced Movement Therapy on Balance in Patients with Stroke A Single-Blind Randomized Controlled Trial

被引:24
|
作者
Choi, Ho-Suk [1 ]
Shin, Won-Seob [1 ]
Bang, Dae-Hyouk [1 ]
Choi, Sung-Jin [1 ]
机构
[1] Daejeon Univ, Dept Phys Therapy, Grad Sch, Daejeon, South Korea
关键词
Balance; Constraint-Induced Movement Therapy; Game-Based Training; Stroke; FUNCTIONAL REACH TEST; SIT-TO-STAND; VIRTUAL-REALITY; MULTIPLE-SCLEROSIS; CLINICAL-TRIAL; FOLLOW-UP; REHABILITATION; REORGANIZATION; INDIVIDUALS; RELIABILITY;
D O I
10.1097/PHM.0000000000000567
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Objective: The aims of this work were to determine whether game-based constraint-induced movement therapy (CIMT) is effective at improving balance ability in patients with stroke, and to provide clinical knowledge of game-based training that allows application of CIMT to the lower extremities. Design: Thirty-six patients with chronic stroke were randomly assigned to game-based CIMT (n = 12), general game-based training (n = 12), and conventional (n = 12) groups. All interventions were conducted 3 times a week for 4 weeks. The static balance control and weight-bearing symmetry were assessed, and the Functional Reach Test (FRT), modified Functional Reach Test (mFRT), and Timed Up and Go (TUG) test were performed to evaluate balance ability. Results: All 3 groups showed significant improvement in anterior-posterior axis (AP-axis) distance, sway area, weight-bearing symmetry, FRT, mFRT, and TUG test after the intervention (P < 0.05). Post hoc analysis revealed significant differences in AP-axis, and sway area, weight-bearing symmetry of the game-based CIMT group compared with the other group (P < 0.05). Conclusions: Although the general game-based training and the game-based CIMT both improved on static and dynamic balance ability, game-based CIMT had a larger effect on static balance control, weight-bearing symmetry, and side-to-side weight shift.
引用
收藏
页码:184 / 190
页数:7
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