Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study

被引:576
|
作者
Gentile, Douglas [1 ,2 ]
机构
[1] Iowa State Univ, Dept Psychol, Ames, IA 50011 USA
[2] Natl Inst Media & Family, Minneapolis, MN USA
关键词
INTERNET ADDICTION; COMPUTER ADDICTION; ADOLESCENTS; CHILDREN;
D O I
10.1111/j.1467-9280.2009.02340.x
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Researchers have studied whether some youth are "addicted" to video games, but previous studies have been based on regional convenience samples. Using a national sample, this study gathered information about video-gaming habits and parental involvement in gaming, to determine the percentage of youth who meet clinical-style criteria for pathological gaming. A Harris poll surveyed a randomly selected sample of 1,178 American youth ages 8 to 18. About 8% of video-game players in this sample exhibited pathological patterns of play. Several indicators documented convergent and divergent validity of the results: Pathological gamers spent twice as much time playing as nonpathological gamers and received poorer grades in school; pathological gaming also showed comorbidity with attention problems. Pathological status significantly predicted poorer school performance even after controlling for sex, age, and weekly amount of video-game play. These results confirm that pathological gaming can be measured reliably, that the construct demonstrates validity, and that it is not simply isomorphic with a high amount of play.
引用
收藏
页码:594 / 602
页数:9
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