Causes and consequences of a biased representation and perception of social science research: The violent video games debate as an example

被引:0
|
作者
Gollwitzer, Mario [1 ]
Rothmund, Tobias [2 ]
Klimmt, Christoph [3 ]
Nauroth, Peter [1 ]
Bender, Jens [2 ]
机构
[1] Univ Marburg, Fachbereich Psychol, D-35032 Marburg, Germany
[2] Univ Koblenz Landau, Inst Kommunikat Psychol & Medienpadag, D-76829 Landau, Pfalz, Germany
[3] Hsch Mus Theater & Medien Hannover, Inst Journalist & Kommunikat Forsch, D-30539 Hannover, Germany
来源
ZEITSCHRIFT FUR ERZIEHUNGSWISSENSCHAFT | 2014年 / 17卷
关键词
Science communication; Selective reception; Value threat; Social identity; Media violence research; Social psychology; SACRED VALUES; AGGRESSION; UNCERTAINTY; CONSTRUCT; COVERAGE; VALIDITY; POLICY; ADO;
D O I
10.1007/s11618-014-0511-8
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Whenever social science research directly relates to people's everyday rationalities, and when social scientific findings collide with laypersons' subjective experiences, such research may become instrumentalized by the media and by political authorities and misconstrued by the general public. Scientific programs and findings are most likely to be misperceived and devalued when (a) they threaten fundamental moral convictions (such as justice, equality, nonviolence), or when (b) they threaten people's needs for a positive social identity. In this article, we exemplify the cognitive and emotional processes involved in such misperceptions in the context of media violence research, that is, research on the potentially harmful effect of playing violent video games. Implications and consequences of this analysis for a communication between science and the public will be discussed.
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页码:101 / 117
页数:17
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