Face animation based on observed 3D speech dynamics

被引:18
|
作者
Kalberer, GA [1 ]
Van Gool, L [1 ]
机构
[1] Swiss Fed Inst Technol, Comp Vis Grp, Zurich, Switzerland
关键词
D O I
10.1109/CA.2001.982373
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Realistic face animation is especially hard as we are all experts in the perception and interpretation of face dynamics. One approach is to simulate facial anatomy. Alternatively, animation can be based on first observing the visible 3D dynamics, extracting the basic modes, and putting these together according to the required performance. This is the strategy followed by the paper, which focuses on speech. The approach follows a kind of bootstrap procedure. First, 3D shape statistics are learned from a talking face with a relatively small number of markers. A 3D reconstruction is produced at temporal intervals of 1125 seconds. A topological mask of the lower half of the face is fitted to the motion. Principal component analysis (PCA) of the mask shapes reduces the dimension of the mask shape space. The result is two-fold. On the one hand, the face can be animated, in our case it can be made to speak new sentences. On the other hand, face dynamics can be tracked in 3D without markers for performance capture.
引用
收藏
页码:20 / +
页数:9
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