Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage

被引:38
作者
Meier, Cecile [1 ]
Luis Saorin, Jose [2 ]
Bonnet de Leon, Alejandro [3 ]
Guerrero Cobos, Alberto [4 ]
机构
[1] Univ La Laguna, Dept Fine Arts, San Cristobal De Laguna, Spain
[2] Univ La Laguna, Area Engn Graph, San Cristobal De Laguna, Spain
[3] Univ La Laguna, Dept Educ, San Cristobal De Laguna, Spain
[4] Univ La Laguna, San Cristobal De Laguna, Spain
来源
INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING | 2020年 / 15卷 / 20期
关键词
Video game engine; Roblox; Sculptural heritage; education; three-dimensional virtual world; virtual tours;
D O I
10.3991/ijet.v15i20.16535
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper describes an experience to incorporate the realization of virtual routes about the sculptural heritage of a city in the classroom by developing a simulation of the urban environment using a video game engine. Video game engines not only allow the creation of video games but also the creation and navigation of interactive three-dimensional worlds. For this research, Roblox Studio has been used, a simple and intuitive program in which no previous programming skills are required. During the 2018/2019 academic year, a pilot experience was carried out with 53 secondary school students who were given the task of designing a virtual environment in which they had to include 3D models of the sculptural heritage of the city of Santa Cruz de Tenerife. Before starting the experience, the participants answered a questionnaire to obtain a previous idea of the students' knowledge about the creation of video games. Once the activity was finished and in order to evaluate the result of the activity, the participants answered a final questionnaire. The students emphasized that after the activity they were more aware of the sculptural heritage of Santa Cruz and that they considered themselves capable of creating their own interactive worlds with Roblox.
引用
收藏
页码:268 / 280
页数:13
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