Method of Creating the 3D Face Model of Character Based on Textures Maps Module

被引:0
|
作者
Zolotukhin, Denys [2 ]
Sachenko, Anatoliy [1 ,2 ]
Hermanowich, Artur [1 ]
Komar, Myroslav [2 ]
Bykovyy, Pavlo [2 ]
机构
[1] Kazimierz Pulaski Univ Technol & Humanities, Dept Comp Sci, Ul Malczewskiego 29, PL-26600 Radom, Poland
[2] Ternopil Natl Econ Univ, Res Inst Intelligent Comp Syst, 11 Lvivska, UA-46020 Ternopol, Ukraine
来源
PATTERN RECOGNITION AND INFORMATION PROCESSING, PRIP 2019 | 2019年 / 1055卷
关键词
3D character; Texturing; Computer graphic; Foundry Mari;
D O I
10.1007/978-3-030-35430-5_12
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The 3D character development process is long, heavy and requires a high level of professional skills. For today, traditional approaches require from the developer a lot of time, resources and high-professional skills for making a 3D character model. To facilitate this work, we propose the approach with using the textures maps module. This module includes a set of prepared and it has divided into segments textures of different types (diffuse, specular, displacement, bump, SSS). It enables to simplify the texture stage and requires less professional skills, since the developer no longer needs to create a new texture. In addition, the module enables to skip the stages of sculpting and retopology, and get various visual outcomes for same 3D model geometry. The result of texturing affects directly the quality of both shader and visualization. The implementation of the proposed approach is described, and case-study results are presented.
引用
收藏
页码:134 / 146
页数:13
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