Game-Theoretic Resource Allocation with Real-Time Probabilistic Surveillance Information

被引:1
|
作者
Ma, Wenjun [1 ]
Liu, Weiru [1 ]
McAreavey, Kevin [1 ]
机构
[1] Queens Univ Belfast, Sch EEECS, Belfast, Antrim, North Ireland
基金
英国工程与自然科学研究理事会;
关键词
D O I
10.1007/978-3-319-20807-7_14
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Game-theoretic security resource allocation problems have generated significant interest in the area of designing and developing security systems. These approaches traditionally utilize the Stackelberg game model for security resource scheduling in order to improve the protection of critical assets. The basic assumption in Stackelberg games is that a defender will act first, then an attacker will choose their best response after observing the defender's strategy commitment (e.g., protecting a specific asset). Thus, it requires an attacker's full or partial observation of a defender's strategy. This assumption is unrealistic in real-time threat recognition and prevention. In this paper, we propose a new solution concept (i.e., a method to predict how a game will be played) for deriving the defender's optimal strategy based on the principle of acceptable costs of minimax regret. Moreover, we demonstrate the advantages of this solution concept by analyzing its properties.
引用
收藏
页码:151 / 161
页数:11
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