共 27 条
- [1] Training of strategic decisions in collaborative networks through serious games Network-Centric Collaboration and Supporting Frameworks, 2006, 224 : 305 - 312
- [2] Managing knowledge flows within open innovation: knowledge sharing and absorption mechanisms in collaborative innovation COGENT BUSINESS & MANAGEMENT, 2024, 11 (01):
- [3] KNOWLEDGE-BASED ASSESSMENT IN SERIOUS GAMES: AN EXPERIENCE ON EMERGENCY TRAINING JOURNAL OF E-LEARNING AND KNOWLEDGE SOCIETY, 2015, 11 (03): : 117 - 132
- [4] Knowledge discovery, rehabilitation robotics, and serious games: examining training data 2014 5TH IEEE RAS & EMBS INTERNATIONAL CONFERENCE ON BIOMEDICAL ROBOTICS AND BIOMECHATRONICS (BIOROB), 2014, : 567 - 572
- [7] INNOVATION 3.0: EMBEDDING INTO COMMUNITY KNOWLEDGE - COLLABORATIVE ORGANIZATIONAL LEARNING BEYOND OPEN INNOVATION JOURNAL OF INNOVATION ECONOMICS & MANAGEMENT, 2011, (07): : 55 - 92
- [8] Serious Games for Team Training and Knowledge Retention for Long-Duration Space Missions 2016 IEEE AEROSPACE CONFERENCE, 2016,
- [10] Improving the efficiency and innovation capability of collaborative engineering: The Knowledge Integration Training for Teams (kitt) TOOLS AND METHODS OF COMPETITIVE ENGINEERING Vols 1 and 2, 2004, : 935 - 943