Agents Crowd collision and Escape Behavior Simulation Under Emergency

被引:0
|
作者
Wei, Wei [1 ]
Huang, Yanqiong [2 ]
机构
[1] Henan Univ Technol, Zhengzhou, Peoples R China
[2] Univ Exeter, Exeter, Devon, England
关键词
3D real-time rendering; virtual fire; skeleton animation;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper aimed for research agent crowd collision and behavior simulation under fire emergency. The agent crowd collision model which used particles to represent agent body was established by mathematical physics and was more precise compared to the existing method. The texture mapping and GPU rendering were used to achieve realistic fire scene visualization inner architecture, and advanced skeleton animation technology was used to achieve the simulation of agent behavior. System was realized on PC platform and got good effect.
引用
收藏
页码:249 / 251
页数:3
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