Re-using digital narrative content in interactive games

被引:7
|
作者
Wolff, Annika [1 ]
Mulholland, Paul
Zdrahal, Zdenek
Joiner, Richard
机构
[1] Open Univ, Knowledge Media Inst, Milton Keynes MK7 6AA, Bucks, England
[2] Open Univ, Ctr Res Comp, Milton Keynes MK7 6AA, Bucks, England
[3] Univ Bath, Dept Psychol, Bath BA2 7AY, Avon, England
基金
英国工程与自然科学研究理事会;
关键词
interactive narrative; content reordering; interface; AI planning algorithms;
D O I
10.1016/j.ijhcs.2006.10.003
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents a model, called Scene-Driver, for the re-use of film and television material. We begin by exploring general issues surrounding the ways in which content can be sub-divided into meaningful units for re-use and how criteria might then be applied to the selection and ordering of these units. We also identify and discuss the different means by which a user might interact with the content to create novel and engaging experiences. The Scene-Driver model has been instantiated using content from an animated children's television series called Tiny Planets, which is aimed at children of 5-7-year old. This type of material, being story-based itself,]ends itself particularly well to the application of narrative constraints to scene reordering, to provide coherence to the experience of interacting with the content. We propose an interactive narrative-driven game architecture, in which a user generates novel narratives from existing content by placing "domino" like tiles. These tiles act as "glue" between scenes and each the choice dictates certain properties of the next scene to be shown within a game. There are three different game-types, based on three different ways in which tiles can be matched to scenes. We introduce algorithms for generating legal tile-sets for each of these three game-types, which can be extended to include narrative constraints. This ensures that all novel orderings adhere to a minimum narrative plan, which has been identified based on analysis of the Tiny Planets series and on narrative theories. We also suggest ways in which basic narratives can be enhanced by the inclusion of directorial techniques and by the use of more complex plot structures. In our evaluation studies with children in the target age-range, our game compared favourably with other games that the children enjoyed playing. (c) 2006 Elsevier Ltd. All rights reserved.
引用
收藏
页码:244 / 272
页数:29
相关论文
共 50 条
  • [1] Automatic Generation of Narrative Content for Digital Games
    Caropreso, Maria Fernanda
    Inkpen, Diana
    Khan, Shahzad
    Keshtkar, Fazel
    IEEE NLP-KE 2009: PROCEEDINGS OF INTERNATIONAL CONFERENCE ON NATURAL LANGUAGE PROCESSING AND KNOWLEDGE ENGINEERING, 2009, : 170 - +
  • [2] RE-USING HEAT
    APPLEGATE, G
    RIBA JOURNAL-ROYAL INSTITUTE OF BRITISH ARCHITECTS, 1978, 85 (06): : 255 - 255
  • [3] Editorial for Special Edition, Digital Representations: Re-Using and Publishing Digital Qualitative Data
    Corti, Louise
    Fielding, Nigel
    Bishop, Libby
    SAGE OPEN, 2016, 6 (04):
  • [4] Re-using Teaching Materials
    Lokar, Matija
    INTERNATIONAL JOURNAL FOR TECHNOLOGY IN MATHEMATICS EDUCATION, 2010, 17 (03): : 155 - 160
  • [5] Re-using millions of visualizations
    Rimey, Raymond D.
    Bolme, David S.
    VISUALIZATION AND DATA ANALYSIS 2007, 2007, 6495
  • [6] Re-using Media on the Web
    Nixon, Lyndon
    Mezaris, Vasileios
    Troncy, Raphael
    WWW'14 COMPANION: PROCEEDINGS OF THE 23RD INTERNATIONAL CONFERENCE ON WORLD WIDE WEB, 2014, : 201 - 201
  • [7] Re-using urban foundations
    Chapman, T
    Butcher, T
    Fernie, R
    PROCEEDINGS OF THE INSTITUTION OF CIVIL ENGINEERS-CIVIL ENGINEERING, 2004, 157 (01) : 6 - 6
  • [8] Interactive Imagining in Interactive Digital Narrative
    Daiute, Colette
    Duncan, Robert O.
    INTERACTIVE STORYTELLING, ICIDS 2017, 2017, 10690 : 282 - 285
  • [9] Validating the plot of Interactive Narrative games
    Veloso, Carolina
    Prada, Rui
    2021 IEEE CONFERENCE ON GAMES (COG), 2021, : 485 - 492
  • [10] Using narrative cases to author interactive story content
    Swartjes, Ivo
    ENTERTAINMENT COMPUTING - ICEC 2007, 2007, 4740 : 205 - 210